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Last Post 30 May 2004 06:18 PM by  rdubrawski
Windows CE .Net image to support evC++ debug
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rdubrawski
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18 Feb 2004 01:59 AM
    So we managed to build an image for the development kit that has what we think are the minimum features that we need:
    LCD, Touch Screen, SIP, Shell, ActiveSync, Uarts, Audio...
    I have made this image flashable and have the board booting directly from the flash using LoLo. Now I want to do some development using the evC4.0 environment.
    I have created an SDK for my platform and have it installed on the machine, and can select it from evC. So far so good.
    Things fail when I try to debug the appication. I get a message saying that no debugger is found. We are connection successfully via activesync and are able to transfer the file to the system. I cannot however debug it.
    What must be included in the image in order to support debugging of applications?
    rdubrawski
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    19 Feb 2004 08:52 PM
    Well it looks like the image itself is capable of supporting the debug, but the SDK cannot.
    If I build with the SDK provided by logic instead of my own, I can connect and debug my application, once I bypass all of the warnings.

    Is there any good explaination on how to make an SDK that is functional?
    Anonymous
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    23 Feb 2004 02:18 PM
    Hello rdubrawski,

    Logic has made an SDK that will work around the issue you're experiencing. It's available from http://downloads.logicpd.com/eps/products/. Login to the LH7A400-10 downloads area and select the 'WinCE BSP' link.

    Best Regards,
    Andrew Wawra
    Logic Product Development
    rdubrawski
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    25 Feb 2004 05:19 PM
    I have been using the Logic SDK, but would prefer to use one specific to my platform if possible. I have followed the directions on the MSDN site and still get the same problem. Do you have any idea why this would not allow debugging?
    rdubrawski
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    30 May 2004 06:18 PM
    For anyone reading this thread, I want to include the final information the I have.
    The eVC4 tools will not work in debug with an ARMV4I based build. You can build the binaries, and load them to run, but cannot debug with them.
    To debug you will need the binaries built against and ARMV4 target.
    The SDK provided by Logic allows you to build for ARMV4. The BSP provided by Logic only supports ARMV4I, thus the SDK that can be exported from Platform Builder will only support ARMV4I.
    Using the ARMV4 builds results in some warnings during the download but works fine.
    For our development we have been using our custom SDK to build against an emulator to allow our customer to interact with our applications during development. We compile for the ARMV4 from within eVC++ during most of our development as it affords a more robust debugging environment than that provided within Platform Builder. Our final build of the applications is then from within Platform Builder where we build the NK.bin image for shipping.
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